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Nahatra’s growth has caused side effects that are shaking up the Garden. To stabilize the Garden, help the troubled Swamp Witch, Maydel, solve her problem and invite her to the tea party. Of course, like other domains in the Garden, Maydel’s swamp won’t be particularly friendly to Sil.
Gameplay
Unlike previous chapters, this epilogue is structured as a single map. Countless waves of enemies and successive mid-bosses will block Sil’s path. Defeat enemies within the time limit to earn greater rewards, and complete your build to take down the main boss!
New Weapon: Singing Scissors
After helping Maydel solve her problem, she will gift Sil with a new weapon, Singing Scissors, as a token of gratitude. When activated, Singing Scissors will perform ranged attacks for a set duration. We hope this will inspire new build combinations.
New Special Ability
In Maydel’s swamp domain, a special ability powered by Maydel becomes available. It can be used via a new action button and enhances Sil’s abilities in various ways. This ability is a unique system available only in Maydel’s swamp domain.
About the Game

Garden of Witches is a fast-paced action roguelike where you’ll experience exhilarating combat, precise mechanics, and the thrill of crafting powerful synergies. To beat the game, you’ll need to prepare carefully, master enemy patterns, and strike with style. Shape your build from a randomized pool of spells, upgrades, and relics, and outsmart the other witches that stand in your way.
Host a Tea Party with Witches
The Garden is slowly deteriorating, and it’s all thanks to the idle and selfish witches who’ve lost their sense of duty. To save the Garden, you must beat some sense into them and round them up for the tea party.

The Enchanted Garden of Witches
A fading sanctuary. Rebellious witches. Secrets hidden behind the curtain of dreams. Emotional graphics and immersive storytelling breathe life into a world on the verge of collapse.

Strategy, Synergy, and Style
You play as Sil, the Thread Witch. Wield giant scissors to protect your precious sanctuary and persuade the other unruly witches to gather for the tea party. After each battle, you’ll face critical decisions, choosing spells, upgrades, and relics that define your playstyle. Harness the mysterious power of witches and “persuade” the other witches in the garden with your own unique and strategic combat style.

How to Convince a Witch
Every witch has distinct attack patterns, and they won’t go down easily. Study their movements, time your counterattacks, and use everything in your arsenal to win them over. Precision and quick thinking are your keys to victory.

What Matters is an Unyielding Heart
Even if you hit a wall, don’t give up! Each death is a step forward, unlocking new abilities and permanent growth.

Early Access
In the current Early Access version, you can enjoy the following content:
The full main story (5 chapters)
A deep combat system built on flexible attribute-based builds
A progression system that highlights strategic elements such as attribute synergies, relics, and weapon variations as you progress through each chapter
Light endgame content focused on record achievement
Looking ahead, we plan on adding new areas, bosses, endgame content, and a variety of additional features one by one. We’re committed to delivering a game experience that continually evolves with consistent updates and improvements until our game is ready for its 1.0 release.
Your feedback will shape the future of our game. We hope you will join us and be a part of the journey.

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