Cycle 28 is an intense momentum-based space shooter driven by a breathtaking orchestral score. A game where the physics, the music, and the fight to survive combine to pull you into a place where nothing else exists — just you, your ship, and the need to do better.
Simple controls. Relentless enemies. One more run.
THE STORY
You are Lieutenant Olivia Bergen. Separated from your fleet and trapped in an endless loop, you live the same battle over and over — and every time you drop from warp, they are waiting.
You don't know who they are or what they want. You just know you're the only thing between them and home. So you get better, faster, stronger. Maybe one of these cycles you'll figure it out. Until then, you can only keep dying.
THE GAME
Your gun has recoil — and in Cycle 28, that's your greatest weapon. Beginners survive despite it. The best players use it to thread the needle, powersliding through bullet storms at speeds their engine alone could never reach.
Unlock upgrades by beating your personal best — with 45 possible configurations, every build changes how you play.
THE MUSIC
An original orchestral score by Jordan Rees — composer of trailer music for The Mummy, Mother, and Marvel's The Defenders. The music doesn't just accompany the action. It drives it.
DEVELOPER NOTE
We wanted to make a game that respects your time and rewards your skill. Pick it up for six minutes or lose an entire evening — Cycle 28 is built for both. Every run teaches you something. Every death makes you better.
We're a tiny team of two people from Wales, and Cycle 28 is the game we've always wanted to play. It was nominated for a BAFTA and became the first Welsh game on Nintendo Switch ... achievements we're still quietly proud of. We hope it means as much to you as it does to us.
No Generative AI was used in this game. We pay humans for art and music.
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