12 Different Roles, One Goal: Kill the Enemy
Play with 4–12 players on a private party with friends or join a public party placing you on either Team Villager or Team Werewolf.
Team Werewolf: consists of 1 Werewolf, 1 Traitor, 1 Pookie, and 1 Wolf Cub.
Werewolf: You transform during the night to begin your hunt. In the morning, strategize with the traitor to decide who to eliminate.
Traitor: You secretly team up with the werewolf and will become the new werewolf if the original one is killed.
Note to Werewolf Team: Werewolf, Traitor, and Wolf Cub see each other’s names in red. Be discreet when talking—villagers might be listening.
Pookie: An immortal feline-like ally to the Werewolves. Only the priest's "Holy Slap" can kill you. Avoid detection.
Wolf Cub: If voted out, you trigger a Blood Moon Night—unless 2 villagers sacrifice themselves at the cemetery gate. If both Werewolf and Traitor die, you rise as the new Werewolf.
Team Villager: Includes Villagers, Guard, Seer, Priest, Witch, Clown, Insomniac, Moosklar, and Cursed Villagers.
Villager: No special powers, but essential for voting and deduction. If you’re the last villager, you get a pitchfork at night.
Guard: Protect a bed each night by placing a shield that blocks the werewolf’s attack.
Seer: Visit a player’s home before the werewolf wakes to determine if they’re Innocent (Villager team) or Guilty (Werewolf team).
Priest: Slap a player once per day. If they’re guilty (Werewolf, Traitor, or Pookie), they die. If innocent—you die.
Witch: Once per day, transform a Villager into a Cursed Villager. Green smoke = success. Red = they were a Werewolf. A failed attempt kills you instantly.
Cursed Villager: Start as a normal villager, then get transformed by the Witch to fight for good. Be careful at night—getting caught means death.
Clown: At night, place clown shoes on a sleeping player. It slows down werewolves and speeds up villagers—perfect for escapes.
Insomniac: Once you wake up, you stay up. You get a pitchfork to defend yourself and must silently observe the night’s events.
Moosklar: Complete physical workouts during the day to power up. At night, you can wrestle the Werewolf and save your team.
Game Phases:
Day Cycle: Players discuss, play games and vote. Night begins sooner if half the village sleeps.
Night Cycle: Roles wake up one by one. The Werewolf last.
*Note: You cannot use powers or vote on the first day.
Voting:
Head to the village tower and pull the rope to initiate voting. Press "K" to open the panel and recast your vote. Everyone eligible is teleported to the tower.
Environments & Gameplay:
The village has 12 beds spread across several homes. Players sleep, hide, or interact indoors—or take a nap on a bench outside.
At the heart of the village is the Playhouse. On Playhouse days, the Lycan Shop opens, mini-games become available, and players can engage in private LC trades.
Mini-Games:
Play once per half-day to earn LC (Lycan Coins):
Test of Strength: 1 LC on loss, 6 LC on win
Light Up the Candles: 1 LC on loss, up to 6 LC based on candles lit
Perfect Log Split: 1 LC on loss, 3 LC on win
The Jester’s Balance: 1 LC on loss, 3 LC on win
The Cup Shuffle: 1 LC on loss, up to 8 LC with gambling
Land the Horseshoe: 1 LC on loss, 5 LC on win
The Mystic Sequence: 1 LC on loss, 5 LC on win
Spin for Fortune: 6 random outcomes based on luck
Special Mechanics:
Night Altar: A human can use it to cage the Werewolf for one night.
Private Booths: Secretly exchange LC (5 LC/day limit).
Ghost Mode: After death, you roam in first-person, hear the living, and talk to other ghosts.
Objectives:
Villagers: Identify and eliminate the Werewolf to protect the village.
Werewolves: Kill villagers one by one without being exposed.
Features:
3D proximity voice chat
In-game text chat
Public/private party system
12-player support
Multiple homes and sleeping options
Mini-games & LC economy
Voting system with rope bell
Unique abilities for every role
Ship escape mechanic
Ghost Mode for the dead
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