TIRELESS is a fast-paced racing platformer made for speedrunners and adrenaline junkies.

Race against time on handcrafted tracks where your goal is to reach the end of each track as fast as possible. Master movement and dodging obstacles at extreme speeds.

Easy to pick up, hard to master—it's all about skill. Enjoy responsive controls, full movement freedom, and an off-the-rails challenge.

CONTENT

  • Fully hand-crafted levels.

  • All official soundtracks.

  • 10+ language translations for all the in-game text.

  • Full audio narration in all available languages.

  • Multiple game difficulty options.

  • Controller support.

DIFFICULTY

Experience non-stop, action-packed gameplay from the get-go without interruptions from storylines or dialogue. Test your skills across difficulty options, ranging from accessible for casual players to brutally challenging for the daring. Beat each level multiple times to climb the ranks and set new high scores.

AUDIO

Experience an adrenaline-fueled journey with over 10 distinct electronic music tracks tailored for each level. These high-quality soundtracks perfectly synchronize with the game's pace, enhancing the immersive gameplay experience.

LOCALIZATION

TIRELESS is a global adventure, localized in over 10 languages including voiced narration.

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ABOUT THE DEVELOPER

Hi there! I'm Naro. I'm a solo developer who officially started my game dev journey on July of 2017, the date I started my first game project TIRELESS. I gained most of my game dev experience and understanding through working on TIRELESS as it is one of my first game projects. I wanted to become a game developer since I was 13, and at 18 I started working on TIRELESS, a project that has enabled me to fulfill this dream. The game was heavily influenced by my childhood games like Sonic, Crash, Spyro, and other 3D platformers of the time, since back then, that was my favorite genre of games. Later down the line, the game took inspiration from racing games, especially antigravity racing games like Wipeout and Redout as well as movement games like Warframe. TIRELESS wasn't pre-planned, but inspirations came as I worked on the project and over the years it has formed into a game I'm proud to call my own.



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