Welcome to Chronicles, a new narrative experience for Age of Empires II set in the world of ancient history. Chronicles builds on the core gameplay of Age of Empires II with innovative new mechanics and a complete visual reimagining inspired by classical antiquity.
In this inaugural chapter of a multipart saga, players will engage in a campaign that spans over a century of history. Experience the fury of Persia during the Ionian Revolt, make ready to defend Greece throughout the Greco-Persian Wars, witness the dawn of democracy in the golden age of Athens, and brace yourself for the devastating trials of the Peloponnesian War. Encounter legendary figures along your journey like the fierce warrior queen Artemisia, the cunning strategist Themistocles, and the valiant general Brasidas — each brought to life with stunning voice acting and vivid storytelling.
Created by a passionate team of Age of Empires veterans, including the developers behind the acclaimed Rome at War mod, Chronicles: Battle for Greece is a must-play for strategy enthusiasts, history buffs, and anyone who craves immersive, character-driven campaigns. The ancient world awaits.
Classical Antiquity Brought to Life
• New graphical models including 55 new land units, 19 new naval units, and 85 new buildings
• Three ancient civilizations: Athenians, Spartans, and Achaemenids (only available in unranked play)
• Iconic ancient units, from war chariots to hoplites to triremes
• A fresh approach to storytelling with animated cutscenes, new music, and voice acting
An Epic Campaign Journey
• A 21-scenario campaign covering over a century of history
• The opening chapter of a sweeping saga that spans the ancient world
• Experience famous battles including Marathon, Thermopylae, and Salamis
• Meet renowned historical characters including Themistocles, Pericles, and Lysander
• Exciting gameplay variety and a host of unique scenario mechanics
Innovative Gameplay
• Overhaul of naval combat with six military ship types, including ramming and catapult ships
• New options for gathering and trading resources at sea
• Unique civilization mechanics, including customizable Town Centers and government policies
• Mutually-exclusive technologies present strategic dilemmas
• Customizable commanders boost nearby units
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